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Map Simplification with Topology Constraints: Exactly and in Practice

机译:用拓扑约束地图简化:完全和实践

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We consider the classical line simplification problem subject to a given error bound ε but with additional topology constraints as they arise for example in the map rendering domain. While theoretically inapprox-imability has been proven for these problem variants, we show that in practice one can solve medium sized instances optimally using an integer linear programming approach and larger instances using an heuristic approach which for medium-sized real-world instances yields close-to-optimal results. Our approaches are evaluated on data sets which are synthetically generated, stem from the OpenStreetMap project [1], and the recent GISCup competition [3].
机译:我们考虑经典的线路简化问题,对给定的错误绑定ε,但具有额外的拓扑约束,例如在地图呈现域中出现。虽然从理论上令人难以预测到这些问题变种,但我们认为,在实践中,可以使用整数线性编程方法和更大的情况使用用于中等大小的真实世界实例的启发式方法,最佳地解决中型情况和更大的实例。最佳结果。我们的方法是在综合生成的数据集上进行评估,源于OpenStreetMap项目[1],以及最近的GISCUP竞争[3]。

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