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OpenDesign: Analyzing Deliberation and Rationale in an Exploratory Case Study

机译:OpenDesign:在探索性案例研究中分析审议和理由

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The open phenomenon coming from the free-software movement has gained several fields, including services, digital and physical products. Nevertheless, some authors point out the limited availability of supporting methods and online tools to face the challenges of distributed collaboration of volunteers. They claim that online collaborative platforms are still needed for supporting co-creation. In this paper, we investigate the deliberation and design rationale in an (open) design process using the OpenDesign Platform. A case study conducted with 22 participants of a Conference illustrates the use of the platform to cope with a proposed design challenge. Results illustrated with graphical representations based on concepts of the Actor Network Theory provide a visual representation of the network constituted by both the participants and the artifacts (boundary objects) they produce and interpret. Further studies are pointed out suggesting new possibilities of features and platform enhancements.
机译:来自自由软件运动的开放现象已经获得了几个领域,包括服务,数字和物理产品。尽管如此,一些作者指出了支持方法和在线工具的有限可用性,以面对志愿者分布式合作的挑战。他们声称,仍然需要在线协作平台来支持共同创造。在本文中,我们使用OpenDesign平台调查(Open)设计过程中的审议和设计理由。与会议的22名参与者进行了一个案例研究,说明了平台应对建议的设计挑战。基于演员网络理论的概念的图形表示示出了结果提供了由参与者和伪像(边界对象)构成的网络的视觉表示,它们产生和解释。指出了进一步的研究表明功能和平台增强的新可能性。

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