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Grounding the Meaning of Words through Vision and Interactive Gameplay

机译:通过视觉和交互式游戏实现词语的含义

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Currently, there exists a need for simple, easily-accessible methods with which individuals lacking advanced technical training can expand and customize their robot's knowledge. This work presents a means to satisfy that need, by abstracting the task of training robots to learn about the world around them as a vision- and dialogue-based game, I Spy. In our implementation of I Spy, robots gradually learn about objects and the concepts that describe those objects through repeated gameplay. We show that I Spy is an effective approach for teaching robots how to model new concepts using representations comprised of visual attributes. The results from 255 test games show that the system was able to correctly determine which object the human had in mind 67% of the time. Furthermore, a model evaluation showed that the system correctly understood the visual representations of its learned concepts with an average of 65% accuracy. Human accuracy against the same evaluation standard was just 88% on average.
机译:目前,需要简单,易于访问的方法,具有缺乏先进技术培训的个人可以扩展和定制其机器人的知识。这项工作提出了一种满足这种需求的手段,通过抽象培训机器人的任务来学习周围的世界作为视觉和对话的游戏,我间谍。在我们的实施中我的间谍,机器人通过重复的游戏玩法逐渐了解对象和描述这些对象的概念。我们表明我间谍是教授机器人如何使用Visual属性组成的表示来建立新概念的有效方法。 255个测试游戏的结果表明,该系统能够正确地确定人类注意到哪些对象的时间67%的时间。此外,模型评估表明,系统正确地了解其学到的概念的视觉表示,平均精度为65%。对同一评价标准的人类准确性平均仅为88%。

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