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A Fast Goal Recognition Technique Based on Interaction Estimates

机译:一种基于交互估计的快速目标识别技术

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Goal Recognition is the task of inferring an actor's goals given some or all of the actor's observed actions. There is considerable interest in Goal Recognition for use in intelligent personal assistants, smart environments, intelligent tutoring systems, and monitoring user's needs. In much of this work, the actor's observed actions are compared against a generated library of plans. Recent work by Ramirez and Geffner makes use of AI planning to determine how closely a sequence of observed actions matches plans for each possible goal. For each goal, this is done by comparing the cost of a plan for that goal with the cost of a plan for that goal that includes the observed actions. This approach yields useful rankings, but is impractical for real-time goal recognition in large domains because of the computational expense of constructing plans for each possible goal. In this paper, we introduce an approach that propagates cost and interaction information in a plan graph, and uses this information to estimate goal probabilities. We show that this approach is much faster, but still yields high quality results.
机译:目标识别是推断演员的目标的任务,因为一些或所有的演员观察到的行动。在智能个人助理,智能环境,智能辅导系统和监控用户需求中使用的目标识别非常令人兴趣。在这项工作中,将演员的观察到的行动与生成的计划库进行了比较。 Ramirez和Geffner最近的工作利用AI计划确定观察到的行动序列与每个可能的目标的计划相匹配。对于每个目标,这是通过比较该目标的计划的成本来完成的,其中包含包括观察到的行动的计划的成本。这种方法产生了有用的排名,但由于构建每个可能目标的计划的计算费用,在大域中的实时目标识别是不切实际的。在本文中,我们介绍了一种在平面图中传播成本和交互信息的方法,并使用此信息来估计目标概率。我们表明这种方法要快得多,但仍然产生高质量的结果。

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