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Predicting Opponent Actions by Observation

机译:通过观察预测敌对行动

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摘要

In competitive domains, the knowledge about the opponent can give players a clear advantage. This idea lead us in the past to propose an approach to acquire models of opponents, based only on the observation of their input-output behavior. If opponent outputs could be accessed directly, a model can be constructed by feeding a machine learning method with traces of the opponent. However, that is not the case in the Robocup domain. To overcome this problem, in this paper we present a three phases approach to model low-level behavior of individual opponent agents. First, we build a classifier to label opponent actions based on observation. Second, our agent observes an opponent and labels its actions using the previous classifier. From these observations, a model is constructed to predict the opponent actions. Finally, the agent uses the model to anticipate opponent reactions. In this paper, we have presented a proof-of-principle of our approach, termed OMBO (Opponent Modeling Based on Observation), so that a striker agent can anticipate a goalie. Results show that scores are significantly higher using the acquired opponent's model of actions.
机译:在竞争领域,有关对手的知识可以为玩家带来明显的优势。这个想法使我们过去提出了一种仅基于对对手输入输出行为的观察来获取对手模型的方法。如果可以直接访问对手的输出,则可以通过向机器学习方法提供对手的踪迹来构建模型。但是,在Robocup域中并非如此。为了克服这个问题,在本文中,我们提出了一种三个阶段的方法来对单个对手特工的低水平行为进行建模。首先,我们建立一个分类器,根据观察结果标记对手的动作。其次,我们的经纪人观察到对手,并使用先前的分类器标记其行动。从这些观察结果,可以构建一个模型来预测对手的动作。最后,代理使用模型来预测对手的反应。在本文中,我们介绍了我们的方法的原理证明,称为OMBO(基于观察的对手建模),因此前锋球员可以预期到守门员。结果表明,使用获得的对手的行为模型,得分明显更高。

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