首页> 外文会议>International Conference/Exhibition on High Performance Computing in the Asia-Pacific Region >An client/server based distributed parallel approach for achieving real-time complex scene rendering
【24h】

An client/server based distributed parallel approach for achieving real-time complex scene rendering

机译:基于客户端/服务器的分布式并行方法,用于实现实时复杂场景呈现

获取原文
获取外文期刊封面目录资料

摘要

An approach of constructing real-time terrain scene simulation environment based on Client/Server network is presented in this paper. Both the system model and the corresponding dynamic data partition and schedule strategy are discussed. Specific analysis about our 1+8+16 strategy is also given. With this method, the real-time scene navigation can be achieved with virtual realism. Its success during the development of the multi-weapons aerial defense system (MWADS) proves its efficiency. Our idea can also be popularized to HPC.
机译:本文介绍了基于客户端/服务器网络构建实时地形仿真环境的方法。讨论了系统模型和相应的动态数据分区和调度策略。还给出了关于我们1 + 8 + 16策略的具体分析。通过这种方法,可以通过虚拟现实主义实现实时场景导航。它在开发多武器航空防御系统(MWAD)期间的成功证明了其效率。我们的想法也可以推广到HPC。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号