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Comparing simplification and image-based techniques for 3D client-server rendering systems

机译:比较3D客户端-服务器渲染系统的简化和基于图像的技术

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摘要

A mathematical model is presented for comparing geometric and image-based simplification methods. Geometric simplification reduces the number of polygons in the virtual object and image-based simplification replaces the object with an image. Our model integrates and extrapolates existing accuracy estimates, enabling the comparison of different simplification methods in order to choose the most efficient method in a given situation. The model compares data transfer and rendering load of the methods. Byte size and expected lifetime of simplifications are calculated as a function of the desired visual quality and the position and movement of the viewer. An example result is that, in typical viewing and rendering conditions and for objects with a radius in the order of one meter, imposter techniques can be used at viewing distances above 15 meters. Below that, simplified polygon objects are required and, below one meter distance, the full-resolution virtual object has to be rendered. An electronic version of the model is available on the web.
机译:提出了一个数学模型,用于比较几何和基于图像的简化方法。几何简化可减少虚拟对象中的多边形数量,基于图像的简化可将对象替换为图像。我们的模型整合并外推现有的精度估算值,从而能够比较不同的简化方法,以便在给定情况下选择最有效的方法。该模型比较了数据传输和方法的渲染负载。根据所需的视觉质量以及查看器的位置和移动来计算字节大小和简化的预期寿命。一个示例结果是,在典型的查看和渲染条件下,对于半径约为1米的对象,可以在15米以上的查看距离处使用冒名顶替技术。在此之下,需要简化的多边形对象,并且在不到一米的距离内,必须渲染全分辨率虚拟对象。网上有该模型的电子版本。

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