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User's vision based multi-resolution rendering of 3D models in distributed virtual environment DVENET

机译:用户的视觉基于3D模型的多分辨率渲染在分布式虚拟环境中的3D模型

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Funded by National High Technology 863 Project, the distributed virtual environment network DVENET has been focused at incorporating realistic 3D visual simulation into a joint exercise. Visual tracking allows visual simulation to measure visual field and visual angle relied on by multi-resolution rendering techniques including LOD (level of detail), morphing and LOL (level of light), which economize the computational cost. Based on vision perception of user, this paper describes our recent research in real-time multi-resolution rendering of 3D models in virtual environment. This method calculates the critical parameters, such as view-distance, imaging parameter, brightness parameter, and so on, which control the switches between neighbor multiple resolution models and are correlative to user's visual field and visual angle. It might also be utilized for kinds of simulators responding to the presence of the multi-resolution target but based on the special visions of infrared equipment or radar.
机译:由全国高科技863项目资助,分布式虚拟环境网络推动者集中在将现实的3D视觉模拟融入联合运动中。可视跟踪允许通过多分辨率渲染技术来测量视野和视角依赖的视野和视角,包括LOD(细节水平),变形和LOL(光级),从而节省计算成本。基于对用户的视野感知,本文介绍了我们最近在虚拟环境中实时多分辨率渲染的研究。该方法计算临界参数,例如视图 - 距离,成像参数,亮度参数等,控制邻居多分辨率模型之间的交换机,并与用户的视野和视角相关。它也可以用于响应多分辨率目标的存在,而是基于红外设备或雷达的特殊愿景。

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