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Lessons learned from the design of a mobile multimedia system in the MOBY DICK project

机译:从Moby Dick项目的移动多媒体系统的设计中汲取的经验教训

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Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project.
机译:无线网络技术的最新进展和半导体技术的指数发展已经提取了一种新的计算范式,称为个人移动计算。这提供了未来的愿景,与当前桌面架构的外推的建筑研究挑战更丰富,更令人兴奋的建筑挑战。特别是,这些设备将具有有限的电池资源,将处理各种数据类型,并将在不安全,动态的环境中运行,在时间和位置显着变化。在Moby Dick项目中进行的研究是关于设计这种移动多媒体系统。本文讨论了Moby Dick项目中制作的方法,以解决其中一些问题,讨论其贡献,并访问从项目中学到的内容。

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