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Modeling Perceptual Attention in Virtual Humans

机译:虚拟人体中的丑陋关注

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This paper describes our efforts to model perceptual attention in virtual humans for the joint synthetic battlefield. With the exception of the work by Reece et al. to develop individual combatants, current computer generated forces represent entities at the platform level, hence, the perceptual model of these entities is typically a composite representing the behaviors of multiple humans (e.g., a tank crew). With the growing interest in developing realistic models of human behavior for military simulations, a greater emphasis is placed on understanding and representing the behaviors of individual crew members. A composite model of perception and cognition may not be sufficient to provide the desired level of fidelity in a simulation. To be realistic, a model needs to be both psychologically plausible and capable of generating believable behavior. In this paper we describe our efforts to support such capabilities through the development of a flexible, integrated model of perceptual attention in a synthetic helicopter pilot. The model has been developed in a synthetic helicopter pilot implemented in Soar, an integrated cognitive architecture.
机译:本文介绍了我们在虚拟人中模拟了联合综合战场的虚拟人的努力。除了Reece等人的工作外。为了开发个体战斗人员,目前的计算机产生的力在平台级别表示实体,因此,这些实体的感知模型通常是表示多个人类的行为的复合材料(例如,坦克人员)。随着对军事模拟的人类行为现实模型的兴趣日益增长,更加重视了解并代表个人船员成员的行为。感知和认知的复合模型可能不足以在模拟中提供所需的保真程度。为了现实,模型需要在心理上可言论,能够产生可信的行为。在本文中,我们通过在合成直升机飞行员的灵活性综合性注意力的发展中,来描述我们支持这种能力的努力。该模型已在SOAR实施的合成直升机飞行员中开发,是一个集成的认知架构。

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