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A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences

机译:支持教育游戏体验多学科设计的模块化方法

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The design of a computer game based educational experience is a multidisciplinary task that requires the collaboration of experts in game design, education and in the field of instruction. In this paper we present an educational game (EG) design method which tackles this multiplicity of backgrounds allowing each of the experts to focus on the aspects of the game design related to his/her area of expertise. The method is supported by a modular conceptual model that provides a common framework for describing an EG and facilitates the reuse of design components and the description of new game variants. In order to illustrate the proposal we describe the process of design and implementation of 'Maz-E-nglish', an EG for mobile devices which aims to help children learning English grammar.
机译:基于计算机游戏的教育体验的设计是一个多学科任务,需要在游戏设计,教育和教学领域进行专家合作。在本文中,我们提出了一种教育游戏(例如)设计方法,该方法解决了这种多个背景,允许每个专家关注与他/她的专业领域相关的游戏设计的方面。该方法由模块化概念模型支持,该模块概念模型提供了用于描述例如并促进重用设计组件和新游戏变体的描述的共同框架。为了说明该提案,我们描述了“MAZ-E-NGISH”的设计和实现的过程,例如用于帮助儿童学习英语语法的移动设备的设计和实现。

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