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Research of virtual reality human-human interactive interface using opengl and corba based on PC

机译:基于PC的OpenGL和CORBA的虚拟现实人类交互式界面研究

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Compared to traditional CAD system, CSCW systems have more emphasis on "Group Aware" and "Human-Human Interactive", so their interfaces should be human-human interactive. At present, for the behavior manner of Human-Human Interactive Interface, multi-cursor and multi-color ane adopted as substitute measures in most cases. In the long run, Virtual Reality Human-Human Interactive Interface will be a must for CSCW systems. However, for the time being, the development of most virtual environments relies heavily on the condition of hardware and software. Not only its expense is very high, but also its size is huge. Microsoft's importing the DLL of OpenGL into Win95/Win98 brings about a new way to develop virtual reality. In this paper, we discuss some key issues on developing virtual reality human-human interactive interfaces based on OpenGL and CORBA.
机译:与传统的CAD系统相比,CSCW系统更加强调“群体意识”和“人类互动”,因此他们的界面应该是人类的互动。目前,对于人类交互式界面的行为方式,在大多数情况下,用于替代措施的多光标和多色ANE。从长远来看,虚拟现实人类交互式界面将是CSCW系统的必备。但是,暂时,大多数虚拟环境的开发严重依赖于硬件和软件的条件。不仅其费用非常高,而且其尺寸也是巨大的。微软将OpenGL的DLL导入Win95 / Win98带来了一种开发虚拟现实的新方法。在本文中,我们讨论了基于OpenGL和CORBA开发虚拟现实人类交互式界面的一些关键问题。

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