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Occlusion in Collaborative Augmented Environments

机译:在协作增强环境中闭塞

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Augmented environments superimpose computer graphics on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality and consistency of the augmentation, the occlusion of real objects by computer-generated objects and vice versa has to be implemented. We present methods how this can be done for a tracked user's body and other real objects and how irritating artifacts due to misalignments can be reduced. Our method is based on simulating the occlusion of virtual objects by a representation of the user modeled as kinematic chains of articulated solids. Registration and modeling errors of this model are being reduced by smoothing the border between virtual world and occluding real object. An implementation in our augmented environment and the resulting improvements are presented.
机译:增强环境在现实世界上叠加计算机图形。这种增强环境非常适合于多个用户的协作。为了提高增强的质量和一致性,必须通过计算机生成的对象遮挡真实物体,反之亦然。我们提供了如何为跟踪用户的身体和其他真实对象来完成这方面的方法,以及如何减少由于未对准引起的刺激性的伪影。我们的方法是基于模拟虚拟物体的遮挡,通过用户模型为铰接固体的运动链。通过平滑虚拟世界与封闭真实对象之间的边界来减少该模型的注册和建模错误。提出了在我们增强环境中的实现和产生的改进。

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