首页> 外文期刊>Computers & Graphics >Occlusion in collaborative augmented environments
【24h】

Occlusion in collaborative augmented environments

机译:协作增强环境中的阻塞

获取原文
获取原文并翻译 | 示例
       

摘要

Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality and consistency of the augmentation the occlusion of real objects by computer-generated objects and vice versa has to be implemented. We present methods how this can be done for a tracked user's body and other real objects and how irritating artifacts due to misalignments can be reduced. Our method is based on simulating the occlusion of virtual objects by a representation of the user modeled as kinematic chains of articulated solids. Smoothing the border between virtual world and occluding real reduces registration and modeling errors of this model. Finally, an implementation in our augmented environment and the resulting improvements are presented.
机译:增强环境将计算机增强功能叠加在现实世界上。这样的增强环境非常适合多个用户的协作。为了提高增强的质量和一致性,必须实现计算机生成对象对真实对象的遮挡,反之亦然。我们介绍了如何针对被跟踪的用户的身体和其他真实对象完成此操作的方法,以及如何减少由于未对齐而引起的刺激伪影的方法。我们的方法基于通过模拟为关节运动链的用户表示来模拟虚拟对象的遮挡。平滑虚拟世界与真实物体之间的边界可以减少该模型的注册和建模错误。最后,介绍了在我们的增强环境中的实现及其所带来的改进。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号