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A FULLY AUTOMATIC MESH GENERATION METHOD FOR THE MOVEMENT FIELD MODELING

机译:用于运动现场建模的全自动网格生成方法

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The time stepping finite element analysis often necessitates the movement of objects and this is difficult or time consuming for many of the commercial packages. The mesh generation method to he described in this paper can deal with this kind of problems automatically, whilst keeping the mesh in good shape and has the merit of requiring a relatively short time for generating all the meshes at any position. For generating "boundary mesh", a deduction of points algorithm is First presented, which has the merit of simple algorithm and provides another way to the fully automatic mesh generation stage.
机译:踩踏有限元分析通常需要对象的运动,并且对于许多商业包装来说是困难或耗时的。本文描述的网格生成方法可以自动处理这种问题,同时保持网状良好的形状,并且具有需要相对较短的时间来在任何位置产生相对较短的时间。为了产生“边界网格”,首先呈现点算法的推导,其具有简单算法的优点,并为全自动网格生成阶段提供另一种方式。

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