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The Complexity of Deciding Legality of a Single Step of Magic: The Gathering

机译:决定一步魔法的合法性的复杂性:聚会

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Magic: the Gathering is a game about magical combat for any number of players. Formally it is a zero-sum, imperfect information stochastic game that consists of a potentially unbounded number of steps. We consider the problem of deciding if a move is legal in a given single step of Magic. We show that the problem is (a) coNP-complete in general; and (b) in P if either of two small sets of cards are not used. Our lower bound holds even for single-player Magic games. The significant aspects of our results are as follows: First, in most real-life game problems, the task of deciding whether a given move is legal in a single step is trivial, and the computationally hard task is to find the best sequence of legal moves in the presence of multiple players. In contrast, quite uniquely our hardness result holds for single step and with only one-player. Second, we establish efficient algorithms for important special cases of Magic.
机译:魔术:聚会是关于任何数量的玩家的魔法战斗的游戏。正式它是一种零总和,不完美的信息随机游戏,包括潜在无界数的步骤。我们考虑决定在给定的单一魔法步骤中是否合法的问题。我们展示了这个问题是(a)康复完整; (b)在p中,如果没有使用两组牌中的任何一种。我们的下限甚至是单人魔术游戏。我们的结果的重要方面如下:首先,在大多数现实生活中的问题中,决定给定的举动是否在单个步骤中是合法的任务是微不足道的,并且计算艰难的任务是找到最好的合法序列在多名球员的存在下移动。相比之下,我们的硬度结果非常独特,只有单一步骤,只有一个玩家。其次,我们建立了有效的魔法特殊情况的高效算法。

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