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Navigation in real and virtual environments: judging orientation and distance in a large-scale landscape

机译:在真实和虚拟环境中导航:在大规模景观中判断方向和距离

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Virtual environments (VE) provide an almost optimal setting for studying human navigation behaviour. The current study compares the ability of human subjects to judge the distance and orientation of places in a natural landscape and in its corresponding virtual 3D model. The results of the Euclidean distance judgements confirm that spatial knowledge acquired in VEs is less accurate than that acquired in the eal world. However, distance judgements performed by subjects using a VRbicycle to actively move in the scene (active observer) were more accurate than those of subjects who were automatically driven through the landscape (passive observer). The accuracy of the orientation judgements was the same in both environments and independent of the use of the VRbicycle. The results suggest that the VRbicycle can facilitate the perception of spatial dimensions but that additional improvements of the man-machine interface of our VE are needed to improve the subjects' sense of orientation.
机译:虚拟环境(VE)为研究人类导航行为提供几乎最佳的设置。目前的研究比较了人类受试者在自然景观中判断地点的距离和取向以及其相应的虚拟3D模型的能力。欧几里德距离判决的结果证实,在ves中获得的空间知识比在EAL世界中获得的空间知识不太准确。然而,通过使用VRBICYCLE的受试者执行的距离判断在现场(有效观察者)主动移动的距离比通过景观(被动观察者)自动驱动的受试者更准确。方向判断的准确性在两个环境中都是相同的,并且独立于VRBicycle的使用。结果表明,VRBICYCLE可以促进空间尺寸的感知,但我们需要额外的改进我们的VE的人机界面,以改善受试者的方向感。

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