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Collaborative volume rendering in a distributed virtual reality environment

机译:分布式虚拟现实环境中的协同体积渲染

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This ppaer presents the integration of direct volume rendering algorithms into a collaborative working environment. The integration allows not only to share the same viewings on separated workstations and to use telepointers for communication, but also to classify volume elements during a collaborative session. The assignment of opacities and other material properties is updated for all participlants. Furthermore it is possible to modify light sources, to switch on or off depth cueing and to change the current direct volume rendering algorithm during the collaborative session. Based on a distributed and load balanced impolementation, navigation in a virtual reality environment is possible . Results of performance measurements with different settings are reported.
机译:该PPAER介绍了直接卷渲染算法将直接卷渲染算法集成到协作工作环境中。该集成允许不仅可以在分离的工作站上共享相同的查看,并使用电视节目进行通信,还可以在协作会话期间对卷元素进行分类。为所有弥补性更新不透明度和其他材料属性的分配。此外,可以修改光源,打开或关闭深度提示并在协作会话期间改变当前的直接体积渲染算法。基于分布式和负载平衡易易易识别,可以在虚拟现实环境中导航。报告了具有不同设置的性能测量结果。

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