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Extending a distributed virtual reality system with exchangeable rendering back-ends: Techniques, applications, experiences

机译:使用可交换的渲染后端扩展分布式虚拟现实系统:技术,应用程序和经验

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摘要

We present an approach to integrate multiple rendering back-ends under a common application layer for distributed systems. The primary goal was to find a practical and nonintrusive way to use potentially very different ren-derers in heterogeneous computing environments without impairing their strengths and without burdening the back-ends or the application with details of the cluster environment. Our approach is based on a mediator layer that handles multithreading, clustering, and the synchronization between the application's and the back-end's scene. We analyze the proposed approach with an implementation for a state-of-the-art distributed VR/AR system. In particular, we present two case studies and an example application.
机译:我们提出了一种在分布式系统的通用应用程序层下集成多个渲染后端的方法。主要目标是找到一种实用且非侵入性的方法,以便在异构计算环境中使用可能存在很大差异的渲染器,而不会削弱它们的优势,并且不会给后端或应用程序增加集群环境的细节。我们的方法基于处理多线程,群集以及应用程序和后端场景之间的同步的中介层。我们使用最新的分布式VR / AR系统的实现对提出的方法进行分析。特别是,我们提供了两个案例研究和一个示例应用程序。

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