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BOUNDARY REPRESENTATION, INTERSECTION, AND EVALUATION OF NURB BASED NON-MANIFOLD OBJECTS

机译:基于Nurb的非流形物体的边界表示,交叉点和评估

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Boundary representation (B-rep), intersection, and evaluation schemes for NURB based non-manifold CSG objects are presented. The B-rep scheme follows a top-down, face-based approach. A definition of non-manifold objects and their set operations are given. The boundary evaluation process follows the intersect-merge-select strategy of Weiler (Weiler 1986). The generation of intersection geometry is performed in a bottom-up strategy. Intersection algorithms between entities of same and different dimensions are studied. The computation of face/face intersection is based on the concept of the marching method (Barnhill et al 1987; Barnhill & Kersey 1990). Several techniques have been developed to enhance the marching process, including the computation of initial points and tracing step sizes, control of intersection precision, and handling of branch points and tangential intersection curves (points). Inconsistency of the intersection results is corrected using criteria based on topological adjacency information. The proposed method finds all internal loops without performing loop detection (Hohmeyer 1991). New topological entities corresponding to the intersection results are created in the parameter space for each entity. These include vertices, edges and faces, but not 3D shells. The creation of topological faces is carried out by generating the boundary of each new face while traverse a net structure created during the intersection geometry generation process. Subsequent classification and selection are performed based on 2D topological entities, instead of 3D shells. The proposed methods has been implemented as the core of a NURB-based non-manifold modeling system.
机译:呈现了基于NURB的非流形CSG对象的边界表示(B-rep),交叉点和评估方案。 B-REP方案遵循自上而下的面部的方法。给出了非歧管对象及其设置操作的定义。边界评估过程遵循Weiler(Weiler 1986)的交叉合并策略。交叉点几何的产生是以自下而上的策略执行的。研究了相同和不同尺寸的实体之间的交叉点算法。面/面交叉点的计算是基于行进方法的概念(Barnhill等,1987; Barnhill&Kersey 1990)。已经开发了几种技术来增强游行过程,包括计算初始点和跟踪步骤尺寸,控制交叉点精度的控制和分支点和切向交叉点曲线(点)。交叉点结果的不一致方法是使用基于拓扑邻接信息的标准来纠正。该方法在不执行循环检测的情况下找到所有内部环路(Hohmeyer 1991)。对应于交叉点结果的新拓扑实体在每个实体的参数空间中创建。这些包括顶点,边缘和面,但不是3D壳。通过在交叉几何生成过程期间产生的净结构时产生每个新面的边界来执行拓扑面的创建。基于2D拓扑实体执行后续分类和选择,而不是3D壳。所提出的方法已经实施为基于纽布的非歧形建模系统的核心。

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