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Physics-based muscle model for mouth shape control

机译:基于物理的嘴唇形状控制肌肉模型

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Human image synthesis by computer graphics is essential to a virtual agent in human interfaces and entertainment visual systems. In this paper, a muscle model is proposed to create a super realistic human face. There are several researches to synthesize human expression, however, research about mouth shape control in conversation is limited to our group. Especially, we try to choose and modify muscles which are good for mouth shape generation to realize a natural conversation scene. Basic mouth shape is defined by measuring the real image captured by camera. We also try to make animation using standard phoneme duration to realize lip-sync.
机译:计算机图形的人类图像合成对于人类接口和娱乐视觉系统中的虚拟代理至关重要。在本文中,提出了一种肌肉模型来创造超现实的人脸。综合人体表达有几项研究,然而,对谈话中口腔控制的研究仅限于我们的群体。特别是,我们尝试选择和修改肌肉,这对嘴造型一代很好,以实现自然的谈话场景。通过测量相机捕获的真实图像来定义基本嘴。我们还尝试使用标准音素持续时间进行动画来实现LIP-SYNC。

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