首页> 外文会议>IEEE International Workshop on Robot and Human Communication >NURBS-based facial expression modeling for anthropomorphic interface agent
【24h】

NURBS-based facial expression modeling for anthropomorphic interface agent

机译:基于NURBS的拟人界面代理的面部表情建模

获取原文

摘要

Facial images play an important role in friendly human-computer interactions as well as in human-human communications. To date, more than 500 polygon patches have been commonly used to generate a 3D human face model. It is not easy, however, to control the vertices of these patches in designing the facial forms and their expressions. This paper first discusses algorithms for the manipulation of non-uniform rational B-Spline (NURBS) parameters to yield realistic 3D facial models and their expressions. It then presents a new method which uses a single NURBS patch to construct a 3D facial model with several expressions. This allows one to design and modify the facial model easily. A real human image can be texture-mapped onto this model. A prototype software shows that the quality and the synthesis speed of the image are satisfactory.
机译:面部图像在友好的人力计算机相互作用以及人类通信中发挥着重要作用。迄今为止,通常用于生成3D人脸模型的500多个多边形斑块。然而,在设计面部形式及其表达式时,不容易控制这些贴片的顶点。本文首先讨论了操纵非均匀Rational B样条(NURBS)参数的算法,从而产生现实的3D面部模型及其表达。然后,它提出了一种新方法,它使用单个NURBS修补程序来构建具有多个表达式的3D面部模型。这允许人们轻松地设计和修改面部模型。真实的人类图像可以纹理映射到该模型上。原型软件显示图像的质量和合成速度令人满意。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号