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The Semantic of Episodes in Communication with the Anthropomorphic Interface Agent MAX

机译:与拟人界面代理MAX进行通信时的情节语义

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This paper presents aspects of the cognitive equipment of an anthropomorphic interface agent. It presents methods for the identification and modification of short-term memory episodes for their immediate use in interaction with the anthropomorphic interface agent MAX (Multimodal Assembly Expert) as well as for storing conceptualisations of modified episodes in long-term memory. This is done with a mapping of a sequence of construction steps to long-term knowledge represented in a semantic net for the identification of an episode on one hand and dynamically augmenting this long-term memory to achieve a learning effect when modifications of episodes occur in discourse on the other hand. Discourse subject is the cooperative assembly of a toy kit aeroplane. The goal of this work is to comply with user expectations of cognitive abilities that arise because of the anthropoid appearance and motor abilities of MAX.
机译:本文介绍了拟人界面代理的认知设备的各个方面。它介绍了识别和修改短期记忆情节的方法,以便与拟人化界面代理MAX(Multimodal Assembly Expert)交互使用,以及将修改的情节概念化存储在长期记忆中。这是通过将一系列构造步骤映射到语义网中表示的长期知识以一方面识别情节并动态扩展此长期记忆以实现在情节发生修改时的学习效果来完成的另一方面。论述主题是玩具套件飞机的协同组装。这项工作的目的是要满足用户对由于MAX的类人猿外观和运动能力而引起的认知能力的期望。

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