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Representing Affective Facial Expressions for Robots and Embodied Conversational Agents by Facial Landmarks

机译:代表机器人的情感表情,并通过面部地标实施的对话代理

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Affective robots and embodied conversational agents require convincing facial expressions to make them socially acceptable. To be able to virtually generate facial expressions, we need to investigate the relationship between technology and human perception of affective and social signals. Facial landmarks, the locations of the crucial parts of a face, are important for perception of the affective and social signals conveyed by facial expressions. Earlier research did not use that kind of technology, but rather used analogue technology to generate point-light faces. The goal of our study is to investigate whether digitally extracted facial landmarks contain sufficient information to enable the facial expressions to be recognized by humans. This study presented participants with facial expressions encoded in moving landmarks, while these facial landmarks correspond to the facial-landmark videos that were extracted by face analysis software from full-face videos of acted emotions. The facial-landmark videos were presented to 16 participants who were instructed to classify the sequences according to the emotion represented. Results revealed that for three out of five facial-landmark videos (happiness, sadness and anger), participants were able to recognize emotions accurately, but for the other two facial-landmark videos (fear and disgust), their recognition accuracy was below chance, suggesting that landmarks contain information about the expressed emotions. Results also show that emotions with high levels of arousal and valence are better recognized than those with low levels of arousal and valence. We argue that the question of whether these digitally extracted facial landmarks are a basis for representing facial expressions of emotions is crucial for the development of successful humanrobot interaction in the future. We conclude by stating that landmarks provide a basis for the virtual generation of emotions in humanoid agents, and discuss how additional facial information might be included to provide a sufficient basis for faithful emotion identification.
机译:情感机器人和体现的会话药物需要说服面部表情,使他们在社会上可以接受。为了能够实际地产生面部表情,我们需要调查技术与人类对情感和社会信号的看法之间的关系。面部地标,面部关键部分的位置,对面部表情传达的情感和社会信号的感知是重要的。早期的研究没有使用那种技术,而是使用模拟技术来产生点光面。我们研究的目标是调查数字提取的面部地标是否包含足够的信息,以使人类能够识别面部表情。本研究介绍了在移动地标中编码的面部表情的参与者,而这些面部地标对应于由面部分析软件从充满行为情绪的脸部分析软件提取的面部地标视频。面部地标视频呈现给16名参与者,他们被指示根据所代表的情绪对序列进行分类。结果表明,对于五个面部地标视频(幸福,悲伤和愤怒),参与者能够准确地识别情绪,但对于其他两个面部地标视频(恐惧和厌恶),他们的认可准确性低于机会,建议地标包含有关表达情绪的信息。结果还表明,具有高水平的唤起和价的情绪比具有低水平的唤醒和价值的情绪更好。我们认为这些数字提取的面部地标是代表情绪的基础是对未来成功的人类互动的发展至关重要。我们通过指出地标在人形代理中的虚拟生成情绪提供了基础,并讨论了如何包括额外的面部信息,以提供足够的忠诚情绪识别的基础。

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