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Expected User Acceptance of an Augmented Reality Service for a Smart City

机译:预期用户接受智能城市增强现实服务

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Despite the existence of automatic systems for collecting information about events in the city, without information sharing by citizens, smart city services concepts can hardly success. Thus, the problem is not the existence of technology solutions for smart cities concepts, but how to develop services that will involve citizens to share information about the events in the city. Social psychology theories point out that sense of bellowing, perceived enjoyment, perceived reciprocal benefits, power of knowledge, outcome expectation and perceived status, provides an involvement for citizens to share information and knowledge. In this paper, we propose to relate those theories, with the intension to use a mobile augmented reality service. We created an online survey, based in a scenario with a video, where the participants visualize a character behavior sharing and getting information in the city, using a mobile augmented reality service. The results confirm that the participants accept and want to use a mobile augmented reality service in a smart city, and have been identify the factors that could be more associated with the intention to use the augmented reality technology in the smart city, namely perceived enjoyment, intention to share experience, intention to get knowledge, perceived value, perceived similarity and perceived reciprocal benefits. Exploring those constructs inside gamification solutions in this mobile augmented reality service, is discussed in the conclusion.
机译:尽管存在用于收集城市事件信息的自动系统,但没有公民的信息共享,智能城市服务概念几乎无法成功。因此,问题不是智能城市概念的技术解决方案,而且如何开发将涉及公民分享有关城市活动的信息的服务。社会心理学理论指出,轰隆的感觉,感知享受,感知的互惠效果,知识权力,结果期望和感知状态,为公民提供了分享信息和知识的参与。在本文中,我们建议将这些理论相关联,以利用移动增强现实服务。我们在具有视频的场景中创建了一项在线调查,参与者可视化角色行为共享和获取城市的信息,使用移动增强现实服务。结果证实,参与者接受并希望在智能城市中使用移动增强现实服务,并已识别可能与在智能城市中使用增强现实技术的意图更相关的因素,即感受众享受,打算分享经验,打算获得知识,感知价值,感知的相似性和感知互惠效益。在结论中讨论了在这种移动增强现实服务中探索游戏化解决方案的构造。

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