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An Examination of Typographic Standards and Their Relevance to Contemporary User-Centred Web and Application Design

机译:对印刷标准的审查及其与当代用户中心网和应用设计的相关性

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The implementation of the various modes of typography on the Internet and device applications is now a relatively straightforward task, following a technological renaissance that began around 5 years ago that increased the importance of typography in web and application-based design. Graphic designers had long desired to move beyond the early restrictions caused by the limited numbers of fonts that browsers could handle and display (and the even more restricted overlap between Windows and OSX operating systems). This desire fuelled an innovation boom that led to the wide array of font replacement and deployment technologies available today. The new challenge for graphic designers is device fragmentation: keeping designs consistently readable across a variety of screen resolutions, screen types and devices. Yet, pure research on how users perceive, interact with and process the fundamental units of information transmission - words - remains limited. Extant studies are mostly confined to early (and outdated) papers in the 1980s and 1990s, investigations on the efficacy of e-ink, or other tenuously-related areas of human-computer interaction. The presentation and comprehension of words and information is therefore restricted to niche areas of study for academic researchers and vehicles of aesthetic expression for graphic designers, with almost no communication between either group. This has led to a comprehensive lack of industry-standard best practices for typography, which is surprising considering the current focus of human factor-related disciplines in user-centered design. This paper aims to collate and examine the history of typography, existing research, readability on electronic devices and current typographic trends, and lay down a roadmap for future research.
机译:互联网和设备应用排版的各种模式的实施,现在是一个相对简单的任务,下面,大约在5年前就开始了技术复兴,在网络和基于应用程序的设计增加了排版的重要性。平面设计师早就希望超越引起的字体,浏览器可以处理和显示(和更Windows和OSX操作系统之间的限制重叠)的数量有限的早期限制。这种愿望推动的创新热潮,导致了各种各样的字体替换和部署技术的上市。平面设计师的新的挑战是设备碎片:保存在各种屏幕分辨率,屏幕类型和设备的设计始终可读。然而,关于用户如何看待,互动与和处理信息传输的基本单位纯理论研究 - 话 - 仍然有限。现存的研究大多局限于20世纪80年代和90年代,在电子墨水,或人机交互的云林等相关领域的功效研究早期(和过时)的论文。因此,演示和文字信息的理解仅限于研究的学术研究者和审美表达了平面设计师的车辆的利基领域,具有两个组之间几乎没有交流。这导致了一个全面的缺乏行业标准的最佳做法排版,这是令人惊讶考虑人的因素相关的学科的以用户为中心的设计当前的焦点。本文旨在整理和检查排版的历史,现有的研究,可读性电子设备和印刷当前的发展趋势,并放下对未来研究的路线图。

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