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Developing an Adaptive Opponent for Tactical Training

机译:为战术训练制定自适应对手

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This paper describes an effort to create adaptive opponents for simulation-based air combat, where the opponents behave realistically while at the same time fulfilling instructional objectives. Three different models are developed to control the behavior of red pilots against (simulated) blue trainees in a set of 2v2 scenarios. These models are then evaluated on their tactical and instructional performance, with the machine-learning model performing on par with the two hand-constructed models. The contribution of this paper is to investigate technology and infrastructure enhancements that could be made to existing systems used for simulation-based air combat training.
机译:本文介绍了一种为基于仿真的空战创造自适应对手的努力,其中对手在符合教学目标的同时行为现实。开发了三种不同的模型,以控制一组2V2场景中的红色飞行员对(模拟)蓝色学员的行为。然后,这些模型对他们的战术和教学性能进行了评估,机器学习模型与两种手工模型相提并论。本文的贡献是调查技术和基础设施增强功能,这些增强功能可以对用于仿真的空战训练的现有系统。

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