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Goods-Finding and Orientation in the Elderly on 3D Virtual Store Interface: The Impact of Classification and Landmarks

机译:在3D虚拟商店界面上老人的商品寻找和方向:分类和地标的影响

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The internet 3D virtual store has received wide attention from researchers and practitioners due to the fact that it is one of the most killing applications customers can feel in a real shopping environment and possibly increase satisfaction. Though numerous studies have been performed on various issues of the internet store, some research issues relating to the spatial cognition of the elderly when immersed in a 3D virtual store still await further empirical investigation. The objective of this study was to examine how elderly users acquire spatial cognition in an on-screen virtual store. Specifically, the impact of presence and absence of goods-classification on the acquisition of route and survey knowledge was examined. Since landmarks are associated with both route and survey knowledge, we expected to observe the impact of different types of landmarks with both presence and absence of goods-classification. The experimental results indicated that the presence of goods-classification was more important in constructing route knowledge than in absence, and the time of duration of goods-finding would be shorter. However, we also found that the measuring scores of survey knowledge in presence of goods-classification were not significantly larger than in absence. In addition, the measuring scores of route knowledge were the largest and the time of duration of goods-finding was shorter while the presence of goods-classification combined with landmark in the type of alphanumeric+2D picture+3D object. Simultaneously, it could be found in absence of goods-classification. Therefore, while the goods-classification is absent, the landmarks could be seemed as redundant codes for goods-finding in 3D virtual store.
机译:互联网3D虚拟商店从研究人员和从业者获得了广泛的关注,因为它是客户可以在真正的购物环境中感受到的最具杀戮应用程序之一,并且可能会增加满足感。虽然对互联网商店的各种问题进行了许多研究,但与老年人浸入3D虚拟商店中的老年人的空间认知有关的一些研究问题仍在等待进一步的实证调查。本研究的目的是检查老年用户如何在屏幕上的虚拟商店中获得空间认知。具体而言,研究了在收购路线和调查知识上进行货物的影响和缺乏货物的影响。由于地标与路线和调查知识有关,因此我们预计将观察不同类型地标在所有存在和缺乏货物分类的地位的影响。实验结果表明,在缺席的情况下,在构建路径知识方面的存在更重要,而且商品的持续时间将更短。然而,我们还发现,在货物分类的情况下测量的调查知识的评分并没有明显大于缺席。此外,路线知识的测量分数是最大的,商品的持续时间较短,而商品的存在与字母数字+ 2D图片+ 3D对象类型的地标相结合。同时,它可以在没有商品分类的情况下找到。因此,虽然不存在商品分类,但是标志性可能似乎是3D虚拟商店中的商品的冗余代码。

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