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Bridge between developers and virtual environments: a robust virtual environment system architecture

机译:开发人员和虚拟环境之间的桥梁:强大的虚拟环境系统架构

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A new approach is presented to the problems associated with designing and implementing virtual environment applications which supports robust methods of describing and building virtual worlds and interaction techniques. Despite the functional similarities between virtual world and graphical user interface designers, virtual world designers are hindered by a lack of low level support which user interface designers typically get from a toolkit or application framework. Furthermore, a well-defined set of standard interaction techniques and devices has been established for the desktop metaphor which does not exist in the virtual environment arena. The importance of shielding the programmer from the low level details of rendering, network communication, and device software is widely recognized. However, most off-the- shelf virtual reality systems provide only a device polling mechanism through which the entire interface must be built. Polling forces the programmer to delve into the low level details of each device for every interaction technique to be used. We are currently developing a system called the Bridge that is designed to meet the needs and requirements of highly interactive virtual environment applications. The distributed architecture of the Bridge clearly separates the interaction from the application and supports a more efficient, event-driven model. High level descriptions of user-computer dialogues can be easily constructed allowing modification of interaction techniques and styles.
机译:向与设计和实现虚拟环境应用程序相关的问题,提出了一种新方法,这些应用程序支持用于描述和构建虚拟世界和交互技术的鲁棒方法。尽管虚拟世界和图形用户界面设计师之间的功能相似,但虚拟世界设计人员因缺乏低级支持而受阻,用户界面设计人员通常从工具包或应用程序框架获取。此外,已经为虚拟环境竞技场中不存在的桌面隐喻建立了明确定义的标准交互技术和设备集。屏蔽程序员从渲染,网络通信和设备软件的低级细节屏蔽程序员的重要性被广泛识别。但是,大多数现成虚拟现实系统只提供了一个设备轮询机制,必须构建整个接口。轮询迫使程序员深入了解每个设备的低级别细节,以获取要使用的每个交互技术。我们目前正在开发一个称为桥梁的系统,旨在满足高度交互式虚拟环境应用的需求和要求。桥的分布式架构显然将相互作用与应用程序分开,并支持更有效的事件驱动的模型。可以轻松地构建用户计算机对话的高级描述,允许修改交互技术和样式。

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