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Embedding the 2D interaction metaphor in a real 3D virtual environment

机译:将2D交互隐喻嵌入真正的3D虚拟环境中

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Recent advances in both rendering algorithms and hardware has brought virtual reality to the threshold of being able to model realistically complex environments, e.g., the mockup of a large structure. As impressive as these advances have been there is still little that a user can do within a VR system other than look - and react. If VR is to be usable in a design setting users will need to be able to interact, to control and modify their virtual environments using virtual tools inside that environment. In this paper we describe a realistic virtual computer/personal digital assistant that we have built. To the user this virtual computer appears as a hand held flat panel display. Input can be provided to this virtual computer using a virtual finger or stylus to `touch' the screen. We migrate applications developed for a flat screen environment into the virtual environment without modifying the application code. A major strength of this approach is that we meld the naturally 3D interaction metaphor of a hand held virtual tool with the software support provided by some 2D user interface toolkits. Our approach has provided us great flexibility in both designing and implementing user interface components for VR environments, and it has enabled us to represent the familiar flat screen human computer interaction metaphor within the VR context. We will describe some applications which made use of our capability.
机译:渲染算法和硬件的最新进步使虚拟现实带来了能够建模实际复杂的环境的阈值,例如,大结构的样机。由于这些前进的令人印象深刻,用户仍然很少,用户可以在除外观之外的VR系统内进行 - 并反应。如果在设计设置中可以使用VR,则用户需要能够使用该环境中的虚拟工具来控制和修改其虚拟环境。在本文中,我们描述了我们构建的现实虚拟计算机/个人数字助理。对于用户此虚拟计算机显示为手持平板显示器。可以使用虚拟手指或触控笔向该虚拟计算机提供输入,以“触摸”屏幕。我们将在虚拟环境中迁移为平面屏幕环境开发的应用程序而不修改应用程序代码。这种方法的主要优点是我们将手持虚拟工具的自然3D交互隐喻与由某些2D用户界面工具包提供的软件支持物厂融合。我们的方法为VR环境的设计和实施用户界面组件提供了极大的灵活性,它使我们能够在VR上下文中表示熟悉的平面屏幕人机交互隐喻。我们将描述一些使用我们能力的应用程序。

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