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A virtual reality oriented clinical experiment on post-stroke rehabilitation: performance and preference comparison among different stereoscopic displays-

机译:在冲程后康复上的虚拟现实临床实验:不同立体显示器的性能和偏好比较 -

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We have developed a novel VR task: the Dynamic Reaching Test, that measures human forearm movement in 3D space. In this task, three different stereoscopic displays: autostereoscopic (AS), shutter glasses (SG) and head mounted display (HMD), are used in tests in which subjects must catch a virtual ball thrown at them. Parameters such as percentage of successful catches, movement efficiency (subject path length compared to minimal path length), and reaction time are measured to evaluate differences in 3D perception among the three stereoscopic displays. The SG produces the highest percentage of successful catches, though the difference between the three displays is small, implying that users can perform the VR task with any of the displays. The SG and HMD produced the best movement efficiency, while the AS was slightly less efficient. Finally, the AS and HMD produced similar reaction times that were slightly higher (by 0.1 s) than the SG. We conclude that SG and HMD displays were the most effective, but only slightly better than the AS display.
机译:我们开发了一种小说VR任务:动态到达测试,衡量3D空间中的人类前臂运动。在此任务中,三种不同的立体显示器:自动立体(AS),快门眼镜(SG)和头戴式显示屏(HMD)用于测试,其中受试者必须捕获虚拟球。诸如成功捕获百分比的参数,运动效率(与最小路径长度相比的对象路径长度),并测量反应时间以评估三个立体显示器中的3D感知的差异。 SG产生最高百分比的成功捕获,尽管三个显示器之间的差异很小,暗示用户可以使用任何显示器执行VR任务。 SG和HMD产生了最佳的运动效率,而略微效率略低。最后,AS和HMD产生的类似反应时间略高于(×0.1秒)。我们得出结论,SG和HMD显示屏是最有效的,但只能略高于显示。

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