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Grasping and moving objects in virtual environments: a preliminary approach towards a realistic behaviour

机译:在虚拟环境中抓住和移动物体:初步迈向现实行为

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In this paper the problem of the realistic manipulation of virtual objects is considered, especially from the point of view of the modeling software and control architecture required for attacking such a complex task. Present virtual environment (VE) applications do not properly exploit the power of the modeling component in order to drive the behavior of the virtual entities. This problem is extremely important for grasping and pushing procedures of virtual objects. In the following treatment we have addressed the control of manipulation in VE by focusing on a first model that exploits interpenetration between the virtual hand and the virtual object. The analysis of the computer architecture for the modeling computation and graphical representation of the VE is presented.
机译:在本文中,考虑了虚拟对象的现实操纵问题,尤其是从建模软件和控制架构所需的控制架构的问题。目前的虚拟环境(VE)应用程序不正确利用建模组件的电源以驱动虚拟实体的行为。这个问题对于抓住和推动虚拟对象的程序非常重要。在以下处理中,我们通过专注于利用虚拟手和虚拟对象之间的互通的第一个模型来解决了操作的操纵。介绍了对VE建模计算的计算机架构和图形表示的分析。

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