The authors show how a maximum likelihood estimator can be constructed for homogeneous texture. The estimator turns out to be strikingly simple. It simply enforces, iteratively, coincidence of the centroid of the observed elements with the centroid of the imaging window. Whereas the estimator is based on first moments, error bounds are obtained, the authors show, from second moments. Experiments indicate that, for real textures, orientation estimates fall well inside predicted bounds.
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