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Shape from texture: the homogeneity hypothesis

机译:纹理形状:同质假设

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The authors show how a maximum likelihood estimator can be constructed for homogeneous texture. The estimator turns out to be strikingly simple. It simply enforces, iteratively, coincidence of the centroid of the observed elements with the centroid of the imaging window. Whereas the estimator is based on first moments, error bounds are obtained, the authors show, from second moments. Experiments indicate that, for real textures, orientation estimates fall well inside predicted bounds.
机译:作者展示了如何为均匀纹理构建最大似然估计器。估算器结果表明很简单。它只是强制执行,迭代地,观察元素的质心与成像窗口的质心吻合。虽然估算器基于第一矩,作者显示,从第二刻显示错误界限。实验表明,对于真实纹理,方向估计差不多在预测范围内。

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