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On the Tip of My Thought: Playing the Guillotine Game

机译:在我的思想提示:玩断头台游戏

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In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player observes a set of five words, generally unrelated to each other, and in one minute she has to provide a sixth word, seman-tically connected to the others. Several knowledge sources, such as a dictionary and a set of proverbs, have been modeled and integrated in order to realize a knowledge infusion process into the system. The main motivation for designing an artificial player for Guillotine is the challenge of providing the machine with the cultural and linguistic background knowledge which makes it similar to a human being, with the ability of interpreting natural language documents and reasoning on their content. Experiments carried out showed promising results, and both the knowledge source modeling and the reasoning mechanisms (implementing a spreading activation algorithm to find out the solution) seem to be appropriate. We are convinced that the approach has a great potential for other more practical applications besides solving a language game, such as semantic search.
机译:在本文中,我们提出了一种解决语言游戏的系统,称为断头台,这需要一个具有强大文化和语言背景知识的玩家。玩家观察一组五个单词,一般彼此不相关,并且在一分钟内,她必须提供第六字,从而连接到其他单词。已经建模和集成了几种知识来源,例如词典和一组谚语,以便在系统中实现知识输注过程。为断头台设计人为玩家的主要动机是为机器提供文化和语言背景知识的挑战,这使得它类似于人类,具有解释自然语言文件和对其内容的推理的能力。进行的实验显示出现有前途的结果,以及知识源建模和推理机制(实现扩展激活算法来找出解决方案)似乎是合适的。除了解决语言游戏之外,我们相信,除了求解语言游戏之外,该方法还具有巨大的潜力。

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