首页> 外文会议>IEEE R10 Humanitarian Technology Conference >Learning Programming using Lego Mindstorms: Analysis of Learner Experiences
【24h】

Learning Programming using Lego Mindstorms: Analysis of Learner Experiences

机译:使用乐高思维族学习编程:学习者体验分析

获取原文

摘要

We experimented with the viability of using Lego Mindstorms as an alternative approach to supplement the learning of Basic Programming among novice university students. The study captured reactions and responses from ten undergraduates who had no background in Programming and were facing difficulties coping with an introductory course in Programming. Four Lego Mindstorms units were deployed to examine the participants’ problem-solving and computational thinking skills. Findings indicate a high positive response (t=3.88 and p =0.004 for Problem Solving; t=-4.13 and p=0.003 for Computational thinking) to the use of Mindstorms as a strategy to encourage higher-order thinking, a critical skill in learning Programming. Participants reported clarity in understanding computational thinking concepts and claimed to be better able to articulate problem-solving tasks when prompted using Mindstorms.
机译:我们尝试使用乐高思维风暴作为补充新手大学生基本规划学习的替代方法的可行性。研究捕获了在没有编程中没有背景的大学生的反应和反应,并在编程中应对介绍性课程的困难。部署了四个乐高思维单位,以检查参与者的解决问题和计算思维技能。结果表明了高阳性响应(T = 3.88和P = 0.004,用于解决问题;计算思维的T = -4.13和P = 0.003),用于使用思维风暴作为鼓励高阶思维的策略,是学习的关键技能编程。参与者报告了了解计算思维概念的清晰度,并声称能够更好地在利用思维阵容提示时阐明解决问题解决任务。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号