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A graph based approach for color texture classification in HSV color space

机译:基于曲线图HSV颜色空间中的颜色纹理分类方法

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Color and texture have been proven to be very discriminant attributes in image analysis across many works. This paper proposes a color texture analysis method based on the graph theory, in which we convert the texture in question into an undirected weighted graph and explore the shortest paths between four pairs of pixels according to different scales and orientations of the image. Basically, we extend two previously introduced approaches that consider the RGB color space, to textures in the HSV color space taking into account the nature of correlations between its color channels. In order to evaluate its performance, we applied this procedure to USPTex textures dataset. The best classification results using the standard parameters of the method are 92.25%, 91.75% and 85.72% of Accuracy (percentage of samples correctly classified). Which proves the efficiency of the proposed method compared to the results achieved by traditional methods found in literature.
机译:已经证明颜色和纹理是在许多作品中的图像分析中的非常判别的属性。本文提出了一种基于图论的彩色纹理分析方法,其中我们将纹理转换为一个无向加权图形,并根据图像的不同尺度和方向探索四对像素之间的最短路径。基本上,我们延长了两种先前引入的方法,以考虑HSV颜色空间中的纹理,以考虑其颜色通道之间的相关性。为了评估其性能,我们将此过程应用于Usptex Textures数据集。使用该方法的标准参数的最佳分类结果为精度的92.25%,91.75%和85.72%(样品的百分比正确分类)。这证明了所提出的方法的效率与文献中的传统方法所取得的结果相比。

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