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Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality

机译:模拟勘测深度模糊,从而改善虚拟现实中深度感知

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This paper presents a technique to incorporate spatial blur effects in virtual reality devices. The considered spatial blur is based on foveation and defocus blur: concepts inspired by the human visual system. The proposed technique can be applied to any head-mounted display as a post-processing step. Our foveated depth-of-field method removes intensity leakage artifacts in the transitory regions and works in real-time. We verify the usefulness of our technique by conducting a pilot study on depth perception in virtual environments. In the conducted user study, systems integrated with our blur effect provided a better estimation of object depth in the peripheral regions.
机译:本文介绍了在虚拟现实设备中纳入空间模糊效应的技术。被认为的空间模糊基于污垢和散焦模糊:灵感来自人类视觉系统的概念。所提出的技术可以应用于作为后处理步骤的任何头戴式显示器。我们的野外景深方法消除了暂时区域中的强度泄漏伪像,实时工作。我们通过对虚拟环境中的深度感知进行试点研究,验证了我们技术的有用性。在进行的用户学习中,与我们的模糊效果集成的系统提供了更好地估计了外围区域中的物体深度。

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