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Using Motion Levels Of Detail in the Fast Multipole Method for Simulation of Large Particle Systems

机译:快速多极法中使用细节的运动水平,用于仿真大粒子系统

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This article introduces a novel approach to increase the performances of N-body simulations. In an N-body simulation, we wish to evaluate all pairwise interactions between N bodies or particles. The direct computation of all pairwise interactions requires O(N~2) time, which is clearly prohibitive for a very large N. Our approach combines the Fast Multipole Method (FMM) coming from computational physics with motion levels of detail from computer graphics. The main goal is to speed up the execution of the N-body simulations while controlling the precision of the associated approximation, a natural trade-off between accuracy and efficiency common in the field of simulation. At each simulation cycle, the motion levels of detail are generated automatically and the appropriate ones are chosen adaptively to reduce computational costs. The new approach follows the overall structure of the FMM. However, clusters are approximated using their Center of Mass (CoM) in force computations. A similarity measure is used to decide which clusters can be approximated without any significant loss in the accuracy of the simulation. The proposed approach is tested for Coulombic system, in which N charges induce potentials to each other. The preliminary results show a significant complexity reduction without any remarkable loss in the visual appearance of the simulation, indicating the potential use of the proposed model in the simulation of a wide range of N-Body systems.
机译:本文介绍了一种新的方法来提高N体模拟的性能。在一个N体仿真中,我们希望评估N体或粒子之间的所有成对相互作用。所有成对交互的直接计算需要O(n〜2)时间,这对于非常大的N显然是令人望而禁止的。我们的方法将来自计算物理学的快速多极方法(FMM)与计算机图形学的细节的运动水平相结合。主要目标是加快N-Bond仿真的执行,同时控制相关近似的精度,精度与仿真效率之间的自然折衷。在每个模拟周期中,将自动生成细节的运动水平,并且适当地选择适当的,以降低计算成本。新方法遵循了FMM的整体结构。然而,使用它们的质量中心(COM)近似簇在力计算中近似。相似度测量用于确定哪些簇可以近似,而不会在模拟的准确性中没有任何显着损失。该方法对库仑系统进行了测试,其中N收费彼此诱导。初步结果显示出显着的复杂性,没有任何显着损失在模拟的视觉外观中,表明所提出的模型在模拟各种N体系中的潜在使用。

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