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Virtual Engine-based Strategic workflow for Role Play Game “Homeland Defence”

机译:基于虚拟引擎的战略工作流程为角色扮演游戏“Homeland Defense”

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This paper proposes a strategic workflow which had been utilized for our own Role Play Game (RPG) “Homeland Defence”. Inside the workflow, the light-weight data container provided by virtual engine facilitates the data process of game design and development. It significantly reduces the tedious complexity of RPG, also speeds up the game development cycle. The proposed “Homeland Defence” consists of several core parts, such as inventory system, monster module and archive function. This game owns the quest reward mechanism which poses various kinds of value-added gains for the participants. Virtual cooperation ingredients easily satisfy the game players without any real scenario consumption at any time. The final survey demonstrates that the proposed scheme is effective and interesting under the initial utilization feedback game test with a group of 50 students who own different game backgrounds and experience. Furthermore, this paper provides a certain inspiration for RPG game developers.
机译:本文提出了一种战略工作流程,已被用于我们自己的角色扮演游戏(RPG)“Homeland Defense”。在工作流程中,虚拟引擎提供的轻量级数据容器有助于游戏设计和开发的数据过程。它显着降低了RPG的繁琐复杂性,也加快了游戏开发周期。拟议的“国土防御”包括几个核心部件,如库存系统,怪物模块和归档功能。这款游戏拥有Quest奖励机制,这些机制为参与者带来了各种增值的增长。虚拟合作成分随时可以轻松满足游戏玩家,无论如何都没有任何真实的场景消耗。最后的调查表明,拟议的计划在初始利用率反馈游戏测试下有效且有趣,其中一组拥有不同的游戏背景和经验。此外,本文为RPG游戏开发商提供了一定的灵感。

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