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A motion-texture aware denoising for economic hardware design

机译:一种运动纹理感知降噪技术,用于经济的硬件设计

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An economic motion and texture aware denosing framework is proposed to facilitate parallel hardware design. The denoising framework performs on a block basis and features a spatial and temporal predictor and then a linear denoising filter optimal in the Minimum Mean Square Error (MMSE) sense. We first analyze the texture and motion strength around the neighborhood of a noisy pixel and then produce an effective predictor to correlate with the pixel of interest. Both the predictor and the noisy pixel are input into the linear denoiser to finally remove the noise. This framework only refers the information of the neighborhood of a noisy pixel and explores the best spatial and temporal denoising ratio adaptive to its local characteristics. Experiments show that the proposed framework outperforms the traditional block based denoising method by 1–3 dB of PSNR in denoising quality and also achieves a 1–3 dB gain when using it in HEVC encoder.
机译:提出了一种经济运动和纹理感知的去噪框架,以促进并行硬件设计。去噪框架以块为基础执行,并具有空间和时间预测器,然后具有在最小均方误差(MMSE)意义上最佳的线性去噪滤波器。我们首先分析嘈杂像素附近的纹理和运动强度,然后生成一个有效的预测值与感兴趣的像素相关。预测器和有噪像素都被输入到线性降噪器中,以最终消除噪声。该框架仅参考嘈杂像素附近的信息,并探索适合其局部特征的最佳时空降噪比。实验表明,所提出的框架在降噪质量方面优于PSNR的传统块降噪方法1-3 dB,并且在HEVC编码器中使用时,也可以获得1-3 dB的增益。

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