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Four-Dimensional Collision Detection via Five-Dimensional Homogeneous Processing

机译:通过五维均匀处理进行四维碰撞检测

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For the visualization of a 4-D object, information in 4-D space is obtained by projecting a 4-D space onto a 3-D space.Previous researches mainly paid attention to the geometrical information of a single 4-D object in 4-D space. Our researchaims to develop a visualization system for physical phenomena in 4-D space and to study the human spatial cognition ofthe 4-D space through the projected 3-D space. In this research, we focus on a collision of two 4-D objects in 4-D spaceand develop an algorithm for the collision detection between two 4-D objects to be displayed in 3-D space. In ourdeveloped algorithm, a 4-D object is defined as a mesh data of tetrahedrons, and a tetrahedron-based collision detectionalgorithm is performed by a combination of half-space tests with the use of 5-D homogeneous processing to enhance thecalculation accuracy of the collision detection. The results of the collision detection between the 4-D objects arepresented.
机译:为了可视化4-D对象,可通过将4-D空间投影到3-D空间来获取4-D空间中的信息。 先前的研究主要关注4维空间中单个4维物体的几何信息。我们的研究 旨在为4-D空间中的物理现象开发可视化系统,并研究人类对空间的认知 到投影的3-D空间中的4-D空间。在这项研究中,我们专注于在4-D空间中两个4-D对象的碰撞 并开发了一种算法,用于检测要在3-D空间中显示的两个4-D对象之间的碰撞。在我们的 在开发的算法中,将4-D对象定义为四面体的网格数据,以及基于四面体的碰撞检测 该算法通过结合半空间测试和5-D均匀处理来增强 碰撞检测的计算精度。 4-D对象之间的碰撞检测结果为 提出了。

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