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Four-dimensional representation and collision detection for movingobjects

机译:移动对象的四维表示和碰撞检测

摘要

We consider the collision detection problem for general objects. A four-dimensional approach is proposed for this problem which detects exactly and in one-step when and where the earliest collision will occur between the objects. This is done by using four-dimensional sets to represent the objects in both space and time. The problem is then posed as a nonlinear programming problem. The algorithm can handle the case of a rigid body moving on a general path in 2 or 3 with simultaneous translation and rotation. Simulation results on some example problems are given, and show that the algorithm is superior to those available in the literature
机译:我们考虑一般物体的碰撞检测问题。针对此问题,提出了一种四维方法,该方法可以准确地一步一步检测出对象之间最早发生碰撞的时间和地点。这是通过使用四维集来表示时空中的对象来完成的。然后将该问题提出为非线性规划问题。该算法可以处理刚体在2或3的一般路径上同时移动和平移的情况。给出了一些示例问题的仿真结果,表明该算法优于文献中提供的算法。

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