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A multilevel mapping based pedestrian model for social robot navigation tasks in unknown human environments

机译:用于未知人类环境中社交机器人导航任务的基于多级映射的行人模型

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Social robot navigation aims to generate human-friendly paths in human-robot interactive environments. This paper focuses on maintaining humans' physical safety and mental comfort during robot navigation in an unknown dynamic environment. To achieve this goal, we use a variant of a pedestrian model that is particularly developed for low or average density environments. Design decisions on the representation of the obstacle and pedestrian are important for smooth motion planning. Limiting the local obstacles as a region centered at the robot would be taken into consideration has weaknesses in terms of time complexity because a much detailed map has a great number of cells to be evaluated. The study contributes to the theoretical field with extensions such as the development of the obstacle representation model which aims to overcome the computational cost of the current solutions for smooth motion planning which can be a bottleneck for the entire system. The proposed method is tested on a physical mobile robot in hallway scenario both in real-world environment and simulation, and its success is experimentally shown.
机译:社交机器人导航旨在在人机交互环境中生成人性化的路径。本文着重于在未知动态环境中的机器人导航过程中维持人身安全和心理舒适度。为了实现这一目标,我们使用了专门针对低密度或中等密度环境开发的行人模型的变体。有关障碍物和行人的表示的设计决策对于平稳的运动计划很重要。考虑到将局部障碍物限制为以机器人为中心的区域在时间复杂度方面存在弱点,因为非常详细的地图具有大量要评估的像元。该研究对理论领域的扩展做出了贡献,例如开发了障碍物表示模型,该模型旨在克服当前解决方案的计算成本,该解决方案可能成为整个系统的瓶颈,而平滑运动计划也可以解决。在走廊环境中的物理移动机器人上,在实际环境中和仿真中对所提方法进行了测试,并通过实验证明了其成功性。

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