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Evaluating User eXperience as a Means to Reveal the Potential Adoption of Innovative Ideas

机译:评估用户体验以揭示潜在采用创新思想的方式

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This paper presents an empirical study dedicated to the evaluation of user experience (UX) and its possible causal influences on adoption. The empirical study was conducted in the context of an Innovation Management track in Fall 2019, where student teams had the opportunity to co-create innovative mobile app ideas. The applied UX-based adoption model, which in previous studies, has undergone numerous limited scale reliability, validity, and goodness of fit tests, was initiated through the first tentative model created in 2016. For each mobile app idea, a bipolar survey allowed the collection of both quantitative and qualitative data in order to evaluate the degree of UX satisfaction and its causal effect on adoption. This new study offers limited, early-stage evidence for possible cross-validation of the UX multidimensional aspect of the model by demonstrating that several UX facets, belonging to different dimensions, directly influence the anticipated UX and intention to adopt in the context of eight unique, innovative mobile app ideas. It also reveals that this approach could be used to sift through innovative ideas during the Fuzzy Front End stage in predicting their potential adoption success at the later close-to-market and on-the-market stages. Finally, it also provides some empirical evidence to support the hypothesis that the higher the degree of UX satisfaction, the stronger the intention to adopt.
机译:本文提出了一项实证研究,致力于评估用户体验(UX)及其对采用的可能因果关系。这项实证研究是在2019年秋季的创新管理课程中进行的,学生团队有机会共同创造创新的移动应用创意。通过基于UX的应用采用模型,在先前的研究中,它通过2016年创建的第一个初步模型发起了许多有限的规模,信度,效度和拟合优度测试。对于每个移动应用程序的想法,双极性调查允许收集定量和定性数据,以评估用户体验满意度的程度及其对采用的因果关系。这项新研究通过证明属于不同维度的多个UX面直接影响预期的UX和在八种独特的情况下采用的意图,为模型的UX多维方面的可能交叉验证提供了有限的早期证据。 ,创新的移动应用创意。它还表明,该方法可用于在“模糊前端”阶段筛选创新思想,以预测其在后来的接近市场和上市阶段的成功采用潜力。最后,它还提供了一些经验证据来支持以下假设:UX满意程度越高,采用意愿越强。

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