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Game of Ages

机译:历代游戏

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摘要

We consider a distributed IoT network, where each node wants to minimize its age of information and there is a cost to make any transmission. A collision model is considered, where any transmission is successful from a node to a common monitor if no other node transmits in the same slot. There is no explicit communication/coordination between any two nodes. Under this distributed competition model, the objective of this paper is to find a distributed transmission strategy for each node that converges to an equilibrium that depends on the past observations seen by each node. A simple update strategy is shown to converge to an equilibrium, that is in fact a Nash equilibrium for a suitable utility function, that captures all the right tradeoffs for each node. In addition, the price of anarchy for the utility function is shown to approach unity as the number of nodes grows large.
机译:我们考虑一个分布式物联网网络,其中每个节点都希望最小化其信息寿命,并且进行任何传输都需要一定的成本。考虑冲突模型,其中如果没有其他节点在同一时隙中传输,则从节点到公共监视器的任何传输都将成功。在任何两个节点之间没有明确的通信/协调。在这种分布式竞争模型下,本文的目的是为每个节点找到一个分布式传输策略,该策略收敛到一个平衡,该平衡取决于每个节点过去的观察结果。显示了一种简单的更新策略,可以收敛到一个平衡点,即实际上是一个适用效用函数的Nash平衡点,该平衡点捕获了每个节点的所有正确权衡。此外,随着节点数量的增加,效用函数的无政府状态价格也趋于统一。

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