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The Ontology of Mixed Reality Agents Memorializing the Dead and Dying

机译:混合现实代理的本体论纪念死亡和死亡

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Beginning with the 2009 publication of Michael Massimi's Dying, Death, and Mortality: Towards Thanatosensitivity in HCI, researchers have been exploring how to design UX and UI for end-of-life systems and memorials. This work has resulted in the design of interactive posthumous personhoods memorializing those who have lived by utilizing the data the deceased produced while they were alive. HCI designers and researchers have implemented Natural Language Processing (NLP) to create interactive posthumous personhoods in the form of chatbots. Over the last five years, Mixed Reality (MR) has been integrated by practitioners to create posthumous personhoods that they claim offer a greater fidelity with the departed when they were alive than previous technologies. How MR intersects with those previous technologies, cultural, personal heritage, and memorialization to achieve this greater fidelity requires further exploration if the media is to be used to elevate the evidentiary status of these posthumous personhoods. Insights from HCI end-of-life literature, death and dying studies, and interactive non-fiction are used to explore the ontology of these interactive posthumous personhoods to discover what MR is doing. This paper elucidates connected ethical, ontological, and thanatological issues that the HCI field needs to address as this alternative practice of mourning and memorialization becomes a mainstream practice. The paper argues that MR increases the social and spatial presence of an MR posthumous personhood's identity and subjectivity with greater fidelity than previous technologies, and that this supports an audience's active creation of belief in the agent as being evidentiary of a posthumous personhood.
机译:从2009年发布迈克尔马萨米米的垂死,死亡和死亡率:在HCI的同敏感中,研究人员一直在探索如何为生活结束系统和纪念碑设计UX和UI。这项工作导致纪念那些通过利用死者在他们活着而产生的数据的数据来设计的互动性问题。 HCI设计师和研究人员已经实施了自然语言处理(NLP),以创建聊天禁令形式的互动性问题。在过去的五年中,混合现实(MR)已被从业者融合,以创造一个追讨的人性,他们声称当他们活着而不是以前的技术时出发的忠诚。先生与以前的技术,文化,个人遗产和纪念和纪念化相交,以实现这种更大的保真度需要进一步探索,如果媒体被用来提升这些躯体人性的证据状态。 HCI生活中的洞察力,死亡和垂死研究以及互动非小说用于探索这些互动性追踪性的人的本体论,以了解先生正在做的事情。本文阐明了所关联的道德,本体论和同别问题,即HCI现场需要解决,因为这种哀悼和纪念化的替代实践成为主流实践。论文辩称,先生提高了先生的社会和空间存在的人的身份和主观性,比以前的技术更大的保真度,这支持观众积极创造在代理人身上的信仰,因为是一个躯体问题的证据。

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