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Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community

机译:脚步:为miOne社区中的高级旅游者设计和开发基于位置的游戏

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In a fast-paced and ageing society, the use of digital platforms to foster senior tourism has become a central issue for finding new strategies to engage senior citizens in retirement, usually an experience period of new sensations and family leisure-travel. In fact, senior citizens are a target group that is growing in terms of domestic tourism with longer overnight stays at a destination, in comparison to younger age groups. This paper describes the process of designing, developing and assessing a Location-based Game for Senior Tourism, entitled Footour. Five participants aged between 59 and 72 (M = 68, SD = 4.82) tested one of the routes proposed in the game relative to the Aveiro City, in a tourism setting. Participant observation and questionnaire surveying were employed. The participants were surveyed about travel planning, criteria for visiting a place and game functionalities. Results indicated that they usually choose places with historical settings and search previously about the place and social activities. The following functionalities were found to affect the whole digitally-mediated experience: (a) Association of historical information to Points-of-Interest; (b) Share of resources, status and social activities; and (c) Interlinking past/present photographs and other content to the visited places and routes.
机译:在一个快节奏和老龄化的社会中,使用数字平台来促进老年人旅游已成为寻找新战略以使老年人参与退休的一个中心问题,退休通常是一个新感觉和家庭休闲旅行的经历时期。实际上,与年轻年龄段的人群相比,老年人是国内旅游业增长的目标人群,在目的地停留的时间更长。本文介绍了设计,开发和评估高级旅游的基于位置的游戏,称为“脚步”的过程。五名年龄在59到72岁(M = 68,SD = 4.82)之间的参与者在旅游环境中测试了游戏中相对于阿威罗市提出的一条路线。采用参与者观察和问卷调查。对参与者进行了旅行计划,访问地点的标准和游戏功能的调查。结果表明,他们通常选择具有历史背景的地点,并事先搜索该地点和社交活动。发现以下功能会影响整个数字媒介的体验:(a)历史信息与兴趣点的关联; (b)资源,地位和社会活动的份额; (c)将过去/现在的照片和其他内容链接到访问的地方和路线。

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