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Gameful Tale-Telling and Place-Making from Tourists' Generation to Generation: A Review

机译:一代又一代游客讲故事和讲故事的游戏:回顾

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The ageing population and current changes in family structures have led to an increasing interest in forging strong relationships between different generations through leisure travel activities. Despite the popularity of digitally-mediated interventions in the tourism sector, there remains a lack of its use in uniting different generations through tale-telling, place-making and eliciting sustainability with a 'slow tourism' attitude. The aim of this paper is to review the potential use of game storytelling to foster family tourism and unite different generations while in a leisure-travel context. Twenty peer-reviewed papers published between 2000 and 2019 in English-language publications met inclusion criteria. The review presents the potential benefits and requirements for encouraging intergenerational interactions through game storytelling in a tourism setting.
机译:人口老龄化和当前家庭结构的变化,导致人们对通过休闲旅行活动在不同世代之间建立牢固关系的兴趣日益浓厚。尽管数字化干预措施在旅游业中很受欢迎,但仍然缺乏通过讲故事,场所营造和以“缓慢的旅游业”态度激发可持续性来团结不同世代的手段。本文的目的是回顾在休闲旅行背景下讲故事对促进家庭旅游和团结不同世代的潜在用途。 2000年至2019年之间在英语出版物中发表的20篇经同行评审的论文均符合纳入标准。该评论提出了在旅游业中通过讲故事来鼓励代际互动的潜在利益和要求。

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