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The Designer's Creativity DemandInfluence Factor Model Based on Grounded Theory

机译:基于扎根理论的设计师创造力需求与影响因素模型

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At present, the research of designers' creativity mainly focuses on management level, team level and physiological level. Our research purpose is to study the demand and influence factors in the design creative process at individual level. The significance of this study is that it can help us understand the demand and influence factors of designers. This study also help us understand the present design's situation profoundly. We will learn to take effective measures to improve the creativity of designers effectively, it is very beneficial to strengthen the designer's self-management and designer managers' management. We use Grounded Theory Qualitative Research Method to collect firsthand research data and build theoretical model through three-level coding to get a complete designer's creativity demand&infiuence factor model. This model can provide pointcut and theoretical guidance for subsequent research. In the process, we also found some interesting phenomena. Design content has obvious moderating effect on the creativity of designers. There is a mismatch between supply and demand of incentive measures in all stages of design process, which makes designers unable to maximize their design creativity. These can be the focus of future research.
机译:目前,对设计师创造力的研究主要集中在管理水平,团队水平和生理水平上。我们的研究目的是从各个层面研究设计创意过程中的需求和影响因素。这项研究的意义在于可以帮助我们了解设计师的需求和影响因素。这项研究还帮助我们深刻理解当前设计的情况。我们将学习采取有效措施有效地提高设计师的创造力,这对加强设计师的自我管理和设计师经理的管理非常有益。我们使用扎根理论定性研究方法收集第一手研究数据,并通过三级编码建立理论模型,以获得完整的设计师的创造力需求和影响力模型。该模型可以为后续研究提供切入点和理论指导。在此过程中,我们还发现了一些有趣的现象。设计内容对设计师的创造力有明显的调节作用。在设计过程的所有阶段,激励措施的供需之间都不匹配,这使设计师无法最大化其设计创造力。这些可能是未来研究的重点。

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