【24h】

Cross-Cultural Design of Facial Expressions of Robots

机译:机器人面部表情的跨文化设计

获取原文

摘要

In this research, the authors succeeded in creating facial expressions made with the minimum necessary elements for recognizing a face. The elements are two eyes and a mouth made using precise circles, which are transformed to make facial expressions geometrically, through rotation and vertically scaling transformation. The facial expression patterns made by the geometric elements and transformations were composed employing three dimensions of visual information that had been suggested by many previous researches, slantedness of the mouth, openness of the face, and slantedness of the eyes. In addition, the relationships between the affective meanings of the visual information also corresponded to the results of the previous researches. The authors found that facial expressions can be classified into 10 emotions: happy, angry, sad, disgust, fear, surprised, angry~*, fear~*, neutral (pleasant) indicating positive emotion, and neutral (unpleasant) indicating negative emotion. These emotions were portrayed by different geometric transformations. Furthermore, the authors discovered the "Tetrahedral model," which can express most clearly the geometric relationships between facial expressions. In this model, each side connecting the face is an axis that controlled the rotational and vertically scaling transformations of the eyes and mouth.
机译:在这项研究中,作者成功地创建了用最少的必要元素来识别人脸的面部表情。这些元素是使用精确圆制作的两只眼睛和一张嘴,通过旋转和垂直缩放转换将它们转换为几何形状的面部表情。由几何元素和变换构成的面部表情模式使用了许多先前研究提出的视觉信息的三个维度,即嘴巴的倾斜度,脸部的张开度和眼睛的倾斜度。此外,视觉信息的情感意义之间的关系也与以往的研究结果相对应。作者发现面部表情可分为10种情绪:快乐,愤怒,悲伤,厌恶,恐惧,惊讶,愤怒〜*,恐惧〜*,表示积极情绪的中性(令人愉悦)和表示负面情绪的中性(令人不快)。这些情感是通过不同的几何变换来描绘的。此外,作者发现了“四面体模型”,可以最清楚地表达面部表情之间的几何关系。在此模型中,连接面部的每一侧都是控制眼睛和嘴巴旋转和垂直缩放转换的轴。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号